


She even learns of a conspiracy to permanently drive the Youkol tribes out of the towns. As she recovers, Kate learns that the Youkol are facing racial prejudice from the local populace. Kate Walker is found gravely injured by the native Youkol people, who helped her during her journey to the mysterious land of Syberia. Kate’s latest journey, however, may not be the surreal and enchanting journey as was the case in the first two games. Finally, after 15 years since the first game was released, Kate Walker is back with her latest adventure Syberia 3, which picks up not too long where Syberia 2 left off. Syberia 3 was announced in 2009 but ended up being in development hell, missing deadlines for 20.
#Syberia 3 review series
Thanks to the likeable characters, fun puzzles, and enchanting visual design, both games received high praise, with the first Syberia game winning awards from various gaming sites and even recognition from American news channel CNN, who said that Syberia brought back the adventure genre.įor years fans of the series have been yearning for a new Syberia game and for adventure Queen Kate Walker to continue her journey. Developed and published by Microids, together with renowned Belgian comic book and video game developer Benoit Sokal, Syberia 1 and 2 told a heart-warming story about a young woman who is guided through an incredible, surreal journey to ultimately help a friend with his last wish. It was 13 years between Syberia II and Syberia III.Syberia was a point-and-click adventure series that gained quite the cult following when it was released. Again, worst of all, if you get through all the clunkiness and red herrings, you're rewarded with one of the least satisfying cliffhanger endings in adventure-game history.

Though the music is beautiful and some of the environments and models give off a cool Jim Henson-ish kind of vibe, their effects are sabotaged by robotic animation and monotonous voice acting (there seems to be a single man and woman voicing every character in the cast). Movement is also frustrating, though the development team tried to deflect responsibility for it by including a pregame message strongly suggesting you use a controller. Tasks seem designed to frustrate, with steps set as far apart as possible (which means lots of boring running), requiring objects placed in near-invisible locations. Further, finicky, contrived puzzle design means too often that you know exactly what needs to be done but can't manage to do it. Items work differently (or not at all) depending on the situation, and this inconsistency makes using items downright painful. The most obvious problem is the interface. There are so many issues, it's hard to know where to start - with the thin story, bad pacing, or slipshod puzzles? Or the stiff animation, bad voice-acting, and awful camera? It's a veritable buffet of badness that rewards your patience and tenacity with an unsatisfyingly nonsensical, cliffhanger ending. Fans of the series, prepare for a huge disappointment: This sloppy, poorly constructed game undermines itself at every turn.
